He is really at that rock-star level in what he does. So for anything graphics related, it comes down to Henry. He is the foremost authority on Gaming and Graphics in the WINE community, he is considered to be an expert by most peers regarding his experience in this particular area of WINE. Henri has been working on the WINE project for years. I am sure there are other people who contribute a little, but all is pretty much depending on the work that he does at this stage. Henri Verbeet is the person actually doing it. Do they literally mean a single contributor, or several people working on it part time ? We’ve been working on this since the fall of 2014, and we anticipate sometime in November to have that framework in place. We anticipated it was going to be a one man/year project. We are about 4 months to having a framework for DirextX 11 in Crossover/WINE. James Ramey (JR): It has taken about 9 months to get to where we are today. While the announcement of DX11 support is fairly new, they have actually been at work on it for quite a while. ![]() ![]() ![]() James was not too familiar with what Virtual Programming and their eON wrapper actually does and could not comment on their technology, but WINE/Crossover will surely become another option in the market of porting DX10-11 games, fairly soon.
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